Legend has many classes for you to choose from and one to fit each and every play-style! We also have a class called commoner for total non-combatants! Choose from a valiant paladin or a mysterious rogue! A vile warlock or an honorable cleric! The possibilities are endless! Then move on to one of the coveted prestige classes! CHECK OUT THE CLASSES BELOW!
The alchemist, having spent a lifetime in the pursuit of their craft, can create an array of interesting concoctions to be of aid in almost any situation. On the battlefields of Legend, alchemists are versatile, using their abilities to empower their comrades while throwing their concoctions at enemies in support. The alchemist may find purpose as a craftsman, healer, and battlefield support.
The bard is the minstrel, enchanter, and entertainer of yore. Their primary role on the field of Legend is to amplify their own allies’ power and reduce the effectiveness of the enemy. As a secondary role the bard can provide a powerful presence able to subdue enemies. Traditionally the bard is a well-travelled performer who can easily find work in the court of any noble as an entertainer, advisor, or mystic.
The cleric is the healer, priest, and bastion of faith. Their primary role on the field of Legend is to heal and aid their allies via their divine magic or as a tank of armor. As a secondary role, the cleric is excellent at destroying undead. Traditionally the cleric is a battle chaplain and a stalwart representative of faith and the gods. They generally provide direct battlefield support for the people they serve.
The druid is the shaman, shapeshifter, and avatar of nature. Their primary role on the field of Legend is to empower others through magic. As a secondary role, the druid can provide great field support as a fighter or great were-creature. Traditionally the druid is the master of nature. They can influence the elements to make way for parties of adventurers or armies of warriors.
The monk is the martial artist, the disciplined one, and fortified in body and soul. Their primary role on the field of Legend is to act as skirmishers. As a secondary role, the monk is an invulnerable and invaluable asset in quests, especially when traversing dangerous terrain. Traditionally the monk is a pious zealot, they can find work as spiritualist, a combatant, and mentor.
The paladin is the champion, the leader, and the hero. Their primary role on the field of Legend is to serve as battlefield commanders. As a secondary role the paladin can serve as a fighter on the line. Traditionally the paladin is a man-at-arms
in service to god and country. They can generally find work fighting back hordes of evil or slaying a beast
The ranger is the scout, the archer, and the hunter. Their primary role on the field of Legend is to use their bows for pinpoint accuracy. As a secondary role the ranger
can take on monsters better than any other. Traditionally the ranger is an explorer and protector of the wilderness. They can easily find themselves as the primary guide for a Noble House, master archer, and tournament marksman and
The rogue is the spy, the thief, and the assassin. Their primary role on the field of Legend is to get behind an enemy line and exploit their weakness. As a secondary role, the rogue is the most valuable class to have when exploring and looting
dungeons. They can easily find themselves as an undercover agent working for a powerful lord, head of a powerful mafia, or even a secretive order of assassins.
The warlock is the battle-caster, empowered being, and blood sorcerer. Their primary role on the field of Legend is to quickly level enemies with their spells. As a secondary role, the warlock can enhance their allies while controlling the flow of battle. Traditionally the warlock is a self-centered powermonger.
The warrior is the soldier, the barbarian, and the killer. Their primary role on the field of Legend is to crush the line and kill the enemy. As a secondary role, the warrior can support the war effort during sieges and by staying in the fight longer.
They can easily find themselves as a professional soldier, a tribal leader, or even as a warlord.
The witch hunter is the anti-mage, the immune, and the inquisitor. Their primary role on the field of Legend is to kill the spell-users. As a secondary role, the witch hunter can be useful in interpreting magical rituals. They can easily find themselves as a personal guard to someone of importance, the leader of a cult, or a crusader against magic.
The wizard is the mage, sorcerer, and powerhouse. Their primary role on the field of Legend is to inflict carnage and chaos on the field with their magic. As a secondary role, the wizard is adept and understanding and nullifying magic.
Traditionally the wizard is the pinnacle spell caster. Their command over the raw arcane elements makes terrifying.